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Devlog – 28th April 2014

Really good progress this week. The level editor is now finally complete (matching the latest game engine features). This is a really good milestone because I can now create basic levels with ease....

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Devlog – 5th May 2014

Not much progress this week I’m afraid. This post is more for posterity than anything. This week, I think I’m going to spend some time creating a few levels so that I can tackle the aforementioned...

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Puzzle RPG – What’s going on?

Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find it difficult to keep a consistent rhythm of...

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Thoughts on Swift

It’s post-WWDC and the internet is abuzz with talk of Swift – Apple’s new programming language and intended Objective-C replacement. My initial reaction was one of $*##! More changes at the expense of...

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Update

I think, creatively, I’m restless. I have, and always have had, a constant desire to reinvent myself and each time to define who I am. This manifests itself in what I’m doing/into in my spare time at...

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A digital facelift

Now that I have a little more time on my hands, Bytesize Adventures has been given a bit of a facelift. It wasn’t that long ago that I switched out the long-standing coffee themed design and produced...

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Modern Mega Drive Programming – Getting Started

The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving the console on pause overnight to...

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Procjam 2014 – A Procedurally Generated Roguelike Using Phaser

Last week I participated in Procjam 2014. Procjam is a game jam about procedural generation in which you are encouraged to build a game or tool that utilises some form of procedural generation. This...

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2014 in Review and Plans for 2015

Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock of what you’ve done in the past 12...

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An excursion into the world of Arduino

It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my programming skills with...

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Equaliser – A Pebble Time Watch Face

I’m not quite ready to put aside £300+ for an Apple Watch. I’m not yet convinced that a smart watch has a place in my life. That’s why I jumped on the Pebble bandwagon with their recent Kickstarter...

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Cardboard Dungeon Devlog #1

Welcome to the first devlog for Cardboard Dungeon. In actuality this is really a devlog for experimenting with virtual reality using what I have available to me – Google Cardboard. I’m anticipating a...

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Cardboard Dungeon Devlog #2

Working with Google Cardboard, and the A-Frame framework, continues to be enjoyable. Virtual reality has some interesting challenges in terms of game design and its often the case that what appears on...

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Cardboard Dungeon Devlog #3

Its been a little while since my last devlog and, in truth, things have slowed a little. This is partially because I’ve begun investigating Unity at last with a vague goal of producing a fully fledged...

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Cardboard Dungeon Devlog #4

This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of virtual reality development. A-Frame has been really...

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Cardboard Dungeon on Mozilla Hacks

I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing a web-based virtual reality...

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Ludum Dare 39 – Liveblog

Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive of code, art, sound effects...

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Ludum Dare Time-lapse and Results

Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this time around by lowering the...

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