Devlog – 28th April 2014
Really good progress this week. The level editor is now finally complete (matching the latest game engine features). This is a really good milestone because I can now create basic levels with ease....
View ArticleDevlog – 5th May 2014
Not much progress this week I’m afraid. This post is more for posterity than anything. This week, I think I’m going to spend some time creating a few levels so that I can tackle the aforementioned...
View ArticlePuzzle RPG – What’s going on?
Its been a while since I posted a devlog and it was going so well – what happened? As a hobbyist, it’s difficult working on long term projects. I find it difficult to keep a consistent rhythm of...
View ArticleThoughts on Swift
It’s post-WWDC and the internet is abuzz with talk of Swift – Apple’s new programming language and intended Objective-C replacement. My initial reaction was one of $*##! More changes at the expense of...
View ArticleUpdate
I think, creatively, I’m restless. I have, and always have had, a constant desire to reinvent myself and each time to define who I am. This manifests itself in what I’m doing/into in my spare time at...
View ArticleA digital facelift
Now that I have a little more time on my hands, Bytesize Adventures has been given a bit of a facelift. It wasn’t that long ago that I switched out the long-standing coffee themed design and produced...
View ArticleModern Mega Drive Programming – Getting Started
The Sega Mega Drive is my all time favourite games console. I had one as a kid when they were first introduced. I remember fondly playing Sonic for hours, leaving the console on pause overnight to...
View ArticleProcjam 2014 – A Procedurally Generated Roguelike Using Phaser
Last week I participated in Procjam 2014. Procjam is a game jam about procedural generation in which you are encouraged to build a game or tool that utilises some form of procedural generation. This...
View Article2014 in Review and Plans for 2015
Each year I write a post looking back at the previous year and talking a bit about my aspirations for the new year. It’s actually incredibly insightful to take stock of what you’ve done in the past 12...
View ArticleAn excursion into the world of Arduino
It’s fair to say that electronic prototyping and the creation of custom hardware at home has exploded over the past few years. As a developer, the idea of combining my programming skills with...
View ArticleEqualiser – A Pebble Time Watch Face
I’m not quite ready to put aside £300+ for an Apple Watch. I’m not yet convinced that a smart watch has a place in my life. That’s why I jumped on the Pebble bandwagon with their recent Kickstarter...
View ArticleCardboard Dungeon Devlog #1
Welcome to the first devlog for Cardboard Dungeon. In actuality this is really a devlog for experimenting with virtual reality using what I have available to me – Google Cardboard. I’m anticipating a...
View ArticleCardboard Dungeon Devlog #2
Working with Google Cardboard, and the A-Frame framework, continues to be enjoyable. Virtual reality has some interesting challenges in terms of game design and its often the case that what appears on...
View ArticleCardboard Dungeon Devlog #3
Its been a little while since my last devlog and, in truth, things have slowed a little. This is partially because I’ve begun investigating Unity at last with a vague goal of producing a fully fledged...
View ArticleCardboard Dungeon Devlog #4
This will be the final devlog for this project. Whilst the final product is not really a game, it is a fun “experience” that has given me a taste of virtual reality development. A-Frame has been really...
View ArticleCardboard Dungeon on Mozilla Hacks
I was pretty chuffed when Mozilla approached me recently to write a case study for their Mozilla Hacks blog. The aim was to discuss my experience with A-Frame and producing a web-based virtual reality...
View ArticleLudum Dare 39 – Liveblog
Ludum Dare is a game development competition (and game jam) that takes place over 48 hours. During that time, the aim is to develop a game totally from scratch (inclusive of code, art, sound effects...
View ArticleLudum Dare Time-lapse and Results
Time-lapse Last time I entered I produced a time-lapse of the development. I find these pretty interesting so I’ve done the same again. I’ve tried to lengthen the video this time around by lowering the...
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